if not rollOver(19) and not rollOver(20) and not rollOver(21) and not rollOver(22) and not rollOver(23) and not rollOver(24) and not rollOver(25) and not rollOver(26) then
repeat with x = 20 to 26
set the visible of sprite x to 0
end repeat
end if
set the castNum of sprite 2 to the number of member fotoActual of castLib "fotos"
set the locH of sprite 2 to (the width of cast the castNum of sprite 2 / 2) + 486 - the width of cast the castNum of sprite 2
set the locV of sprite 2 to (the height of cast the castNum of sprite 2 / 2) + 388 - the height of cast the castNum of sprite 2